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game.input.position not correctly updated when listening touchmove


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I'm trying to retrieve the pointer position in Phaser when the mouse is moving hover the body - it works well when listening "mousemove" but when I listen "touchmove" the value is never updated and remains the same as the first time the callback function is called.


Any idea why ?


Thank you

window.onGameBuildingClick = function(ev){    ev.preventDefault();    if (Modernizr.touch)        dom('body').on('touchmove',onMove);    else        dom('body').on('mousemove',onMove);};window.onMove = function(ev){    log(game.input.position.x + " - " + game.input.position.y);};
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