DigNZ Posted March 3, 2015 Share Posted March 3, 2015 I'm creating a new game with the following call: new Phaser.Game({width:1600,height:900,renderType:Phaser.AUTO,parent:'',preserveDrawingBuffer:true}); It works fine on a wide ranges of devices, OS and browsers, except for Windows running Firefox 36.0 (mac running firefox 36.0 works fine). Older versions of Firefox also work fine. On Windows, Firefox 36.0 the screen is blank but audio is played and the cursor changes to a hand over hotspots - it certainly seems like the game is playing but the screen it black. With preserveDrawingBuffer:false then it works on Firefox 36.0 properly, except that part of the gameplay involves taking screenshots for printing and this no longer works without the preserved buffer... Is this a known issue with a workaround? Thanks Link to comment Share on other sites More sharing options...
rich Posted March 3, 2015 Share Posted March 3, 2015 If FF36 doesn't support it then you'll have to find another way of saving out screen shots I'm afraid. Do you absolutely need WebGL mode? Would it work just as well in Canvas? Link to comment Share on other sites More sharing options...
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