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Is it possible to "rotate" a body with Arcade physics?


totallybueno
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This has come up a few times and nobody has come up with any way to do it. Arcade physics can be efficient in its calculations because it is AABB (axis aligned bounding box) based. Once you rotate a box it is no longer following this model and it can' t use the same quick calculations.

Ninja isn't fully supported anymore so P2 is probably your best bet - if nothing else there is more help on the forums for it. I've found it surprisingly quick even on mobile.

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