trueicecold Posted March 13, 2015 Share Posted March 13, 2015 I'm at a puzzle now whether I should start working on the dev branch of phaser 3 or start with the good old phaser 2 engine...Right now I know Phaser 2 is much more mature and much more documented and supported. On the one hand, we always strive for the best performance and structure. On the second hand, this could take months until we have a stable version, plus I don't use anything outstandingly heavy in the game I'm planning to create (But heavily built on states). Am I right to assume it's better to still keep writing games in the old Phaser 2 engine? Link to comment Share on other sites More sharing options...
rich Posted March 13, 2015 Share Posted March 13, 2015 You can't use Phaser 3 yet, it's miles away from being ready to create a game in (right now we're still hammering through the new renderer, but absolutely nothing else is in place yet). So yes, Phaser 2 - however I'm very very close to releasing Phaser 2.3, which has a whole raft of updates in it - performance related, feature related and build process related. It's a huge upgrade, so I'm taking my time to ensure it's right, but it's in the dev branch at the moment. Link to comment Share on other sites More sharing options...
trueicecold Posted March 13, 2015 Author Share Posted March 13, 2015 Thanks rich, but I can still start with 2.2, right? no breaking changes in 2.3? Link to comment Share on other sites More sharing options...
rich Posted March 13, 2015 Share Posted March 13, 2015 Yes you can start with 2.2 - there are a few minor API changes in 2.3, but mostly all the work that took place was under the hood. hollowdoor 1 Link to comment Share on other sites More sharing options...
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