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Texture and Oculus right eye


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I'm new on this forum so i don't know if this topic is necessary.


I work with occulusCamera and i can't understand why my texture apply inside my sphere create this kind of artefact on the right eye.


An exemple with the fourth tutorial:



This distorsion is visible only in specific angle of view, so move around to understand the topic.


I think it's a problem in rendering algorithm but i don't know where or how to fix it.


I hope you can help me.


Sorry if my english is bad ^^, it's not my native language.



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