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Sprite Body with P2


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Hi everyone,


I've got a problem about P2 body.


I've got a group who contains sprites with body enabled.

/*...*/this.game.physics.startSystem(Phaser.Physics.P2JS);/*...*/this.myGroup = new Phaser.Group(this.game);item = new Phaser.Sprite(this.game, x, y, 50, 'sprite');this.game.physics.p2.enable(item, true);this.myGroup.add(item);

When I move the group like bellow

this.myGroup.x = 100;this.myGroup.y = 100;

Sprite move the right way, but not his body ! .. and that is my problem :/


what is the right way to make the body following the sprite ?




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ZoomBox, this wouldn't work, or at least not the way I expected.

I've got many items in my group, I want their positions to be relative to the group.


there is no way to "add" sprite.body to a group ?


Nikow, a Group doesn't have a body, this  wouldn't work too.



To be clearer about what I'm trying to do, I've a group containing items, I want my world size to be group size + 1000 and then position my group to the center of the world.

So, everything work well except the bodies which don't seems to be attach to the group.

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