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DrawingBuffer divided by 2


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  Hello there !


I'm trying to create a procedural generating world in isometric view with Pixi. But there is a strange bug :



As you can see the last chunk is not generating very well...

So, I searched for differences with the previous chunks and I found that the drawingBuffers of the canvas are divided by two:



I tried to forced the drawingBuffers to stay with the good value but nothing as change :/ 

Does anyone have heard something about a similar bug?


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Have you tried with v3 and seen if this issue still persists? Also, is each one using different renderer because that shouldn't be necessary.


I suggest trying v3, and if the issue still persists open an issue on Github and post a running code example we can debug.

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