fenomas Posted March 27, 2015 Share Posted March 27, 2015 Hi, Does BJS do any kind of batching when it draws? For example, if a scene has 1000 meshes that all use material/texture A, and another 1000 meshes that use material/texture B, does it attempt to batch together meshes with a common material? Or just render them in arbitrary order, rebinding textures for every mesh? Also: does scene composition affect this? (e.g. would it depend on whether the meshes had a common parent, or whether they are in the same part of the octree, etc.) Quote Link to comment Share on other sites More sharing options...
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