mariogarranz Posted March 27, 2015 Share Posted March 27, 2015 I have a sprite and a group of sprites, and i want to make it so that if the sprite does ever overlap with any of the group sprites, it will be added to that same group.The thing is, if I do this addittion in the overlapCallback, the game enters an infinite loop, which I guess is happening because the Arcade physics system does still have more sprite overlaps to check before considering the whole group overlap verified, but at this point the sprite itself is also part of the group being checked against.Is there any easy way to let the Arcade system stop permorming overlap checks once it finds the first one?Otherwise I guess I will have to perform this addition after the overlap check is completely finished, though I'd prefer the first option.Thanks Link to comment Share on other sites More sharing options...
Recommended Posts