Jump to content

Use ctx.putImageData() with WebGL


Recommended Posts

Draw to a canvas and use that as a texture for a sprite:

var canvas = document.createElement('canvas');// ...draw on canvasvar texture = PIXI.Texture.fromCanvas(canvas),    sprite = new PIXI.Sprite(texture);

I don't ever recommend drawing directly to the renderer context, because that will not work cross renderer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...