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TileSprite collision change. Bug or misunderstanding?


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Hey there!


I was updating one of my games to the latest version of Phaser (2.3.0) and the collision between moving sprites  and a tileSprite object didn't work.

The same exact game, works perfectly with 2.2.2 .


Check THIS example , made with 2.3.0 and THIS for the same example, with 2.2.2 .


I went through the changelog but I couldn't find something relevant. 


Is this intended? If not, I will open a ticket at github.

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