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P2 Physics - Ball Moves even on flat surface


RBrNx
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Currently using P2 Physics for the game I am making. I have a completely flat sprite that I have given physics using the Physics Editor and I have a ball which I gave a collision mesh with

Ball.body.setCircle(9);

However when I start the level up the ball slowly rolls to the left without me changing any of the P2 Physics variables, except from Gravity which is set to 1400. 

 

Surely the ball should stay still on a completely flat object?

 

Thanks, Conor

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