paulsouthport Posted April 1, 2015 Share Posted April 1, 2015 Hi all If I export a Makehuman character to Blender as collada I can import into Babylon.If I export to Blender as MHX I can't get blender to display it, regardless of skeleton (or none). With a default human, no additional rig, export as MHX then export to .babylon I get: BJS - [22:20:26]: Unable to compile effect: defaultbabylon.js:3 BJS - [22:20:26]: Defines: #define DIFFUSE#define OPACITY #define UV1#define BONES#define BonesPerMesh 264 babylon.js:3 BJS - [22:20:26]: Error: ERROR: too many uniforms Additonally, export from Blender from collada to babylon happens in a flash. From mhx to babylon takes ages.....Any ideas? thanksPaul Quote Link to comment Share on other sites More sharing options...
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