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Syntax for adding camera


4ucai
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Hi guys,

 

I'm a newb here. I was following 0.9.5 and made some prototype. I noticed there's no more from previous 1.0 and shown in it's test and now in 1.0.1

game.add.camera

  The latest examples use only game.camera(tilemaps). I also took a look at the Camera.js core and there's no 

hide

 method(hiding sprites/objects from the camera/ like 

hideFromCamera

 in 0.9.5) and 

showBorder

. Is it now included anymore, or I just need to wrap the camera somehow and draw a rectangle around it?

 

Thanks, and I'm really not much in a hurry and looking forward to more examples/demos =). Congratulations on the 1.0 release btw.

 

 

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Sorry but I had to drop multiple camera support. It was a choice between either using Pixi for the rendering, thus getting WebGL support and lots of other cool things, or having Canvas only and keeping multiple cameras. As I hadn't seen anyone make a game using them I figured it would be safer to drop them and gain all the benefits of Pixi instead. To be honest I'm glad I did :) But it does mean all of those camera commands are gone for now.

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Hi rich,

 

I understand and fully support your decision, I was making a minimap feature for the game with fog of war(much like the classic rts games eg. starcraft).

Although, I was using around 3 camera's to get the desired effect. I still have a couple of ideas on how to implement it with the current version, and I'm currently strolling around the library and familiarizing myself.

 

Any ideas that might come in handy?

 

Btw, am I right that there is just 1 camera for the game now which is 

game.camera

and you can't create another instance of cameras?

 

Appreciate the reply =)

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There is just 1 camera, which is actually a property of the World object, but I put in game.camera as a handy proxy for it to save on code length.

 

You can create new cameras and swap world.camera for them but really there's no point right now. I have set-up the camera class so that it can drop into a multi camera system once there is a clean way of dealing with that in Pixi, but it's not a trivial thing to add.

 

For a minimap I personally would use a RenderTexture and draw to that.

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