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keep running on losing focus


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Ah, like this:

var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });function preload() {   game.stage.disableVisibilityChange = true;   // the rest of your preload stuff here}

You shouldn't re-create the Stage like you did in your code above, but more importantly you should put ALL phaser game code inside one of the key functions (preload, create, update) otherwise it will mostly fail to run.

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