systemx17 Posted April 21, 2015 Share Posted April 21, 2015 https://github.com/kittykatattack/learningPixi#keyboardWas reading though the above link after a helpful person replied to a post on here. I read about the rectangular collision detection however I was wondering if there was a way to determine in a non rectangular image was used for the sprite to detect collision between the image.Say for example I had a sprite that contained a texture of a beach all image. Can I detect 3 beach balls with circular images if they have collided and maybe even what pixels "bumped" in relation to the center of the sprite to send them bouncing off as if they collided in real life? Quote Link to comment Share on other sites More sharing options...
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