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[Phaser][Completed] ClickMe - Bricks


Jack0815
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Hi everyone,

I have finished the second game of a series of casual games that I summarize under the topic "ClickMe". The second one is a reinterpretation of the classic breakout.

post-11335-0-21615100-1429860947.jpgpost-11335-0-68386600-1429860941.jpgpost-11335-0-75670700-1429860955.jpg

Android:

https://play.google.com/store/apps/details?id=com.softrabbit.clickMeBricks

Browser (not for publishing, just for you ;) ):

http://softrabbit.de/ClickMe/www1/

I am using crosswalk for the game and phaser as a basic game engine. Would be nice to get some feedback. I know that the game itself is not new, but I hope that you like the way I interpreted the concept :)

Here is also my website for the series

http://softrabbit.de/ClickMe/

What do you think of it?

For Devs:

- Phaser 2.3

- Crosswalk 13 (explains the size)

Changelog:

1.00

- First release

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I think its well done but I didnt really enjoy it. At level 3 I already was only getting the anti-upgrades. higher ball-speed is a very quick death-sentence (if you get it twice its really fun), small paddle is just about doable. what I really did not like, is that the effect did not immidiately ware off, after dying. so I just lost 2 lives to high-speed ball that would have worn off I wait.

 

I was missing the fun extras, like multiple balls or firing guns from the paddle. I played using chrome browser.

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Thanks for the feedback marcgfx :)

Well, at least the mutiple ball feature you can "buy" for points in the shop icon :P But I like your suggestian that bad features should die after loosing a ball. I will fix this :) The ratio of upgrades and anti-upgrades is always random. You might have just had bad luck ;-)

Any further suggestions how to raise the fun level? I also still miss something "awesome" ;)

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