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Problem with render() and Debuging with game.debug.renderInputInfo


Mike
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In the process of converting to 1.0

    function render() {        game.input.renderDebugInfo(16, 16);    }

 

this became:

 

    function render() {        game.debug.renderInputInfo(16, 16);    }
 
but no debug info is rendered... and no errors or whatever...
 
And more generally I think that render() isn't called at all.
 
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ОК just for other to pick up easy on this:

 

var game = new Phaser.Game(320, 416, Phaser.CANVAS, "content",{ preload: preload, create: create, update: update, render: render });

 

And is WebGL - debug info in the future of phaser plans ? ;)

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