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TilingSprite in SpriteBatch..?


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Im trying to create a 9 slice style object to render shapes with repeating tiles.


SpriteBatch appears to offer the fastest rendering solution but when I add a tiling sprite to a SpriteBatch it fails to repeat the texture even when the tiling sprites width/height dimensions suggest it should.


Everything works fine when I instead embed it in a DisplayObjectContainer.


Is it possible to have a TilingSprite inside a SpriteBatch or will I need to used a DisplayObjectContainer instead?


Another possibility for me would be to manually generate and position sprites inside a SpriteBatch to achieve the same effect. An awkward solution I'd rather avoid but if there's still a performance gain over using a DisplayObjectContainer, its one I'd be forced to use...



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