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V3 bug? Graphics.drawPolygon() ignores alpha when Polygon has +5 vertices


lunarovich
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Hello. Since I've migrated to V3, I have a strange issue with polygon drawing. Every time I want to draw a polygon object that has 5 or more vertices, the given alpha value to the .beginFill is ignored and alpha = 1 is used insted. Here is the code chunk from my game framework Dodo:

DODO.drawPolygon = function (graphics, polygon, props) {    _.isObject(props) || (props = {});        graphics.clear();    graphics.beginFill(props.fillColor || DODO.Colors.violet, props.fillAlpha || 0.5);    graphics.lineStyle(props.lineWidth || 2, props.lineColor || DODO.Colors.green, props.lineAlpha || 0.67);    graphics.drawPolygon(polygon.points);    graphics.endFill();};

I use it for debug purposes to draw a collision mask:

 

pBT8YSE.png

 

Or the other example:

 

Sno1xDH.png

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