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Tween performance when fps decrease question


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Today i was testing my game on different devices, and on normal/low devices I've been aware of a problem with the tweens.

I've noticed that the duration of the tweens when the fps drop from 60 to 30 or less is a lot slower, i thought that the time that you put on the tween was real time, now I supose that the time is an internal clock that is related to the fps.

In conclusion, when the fps decrease, the tween is slower than expected. How do you think I could fix this?


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