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Problem with DrawText function


pco38
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Hi,

I have a problem with the fonction DrawText.

This function works fine on a plane created in babylon, but the same source code used on a plane exported from 3ds Max does not work.

Is somebody know how to resolve this problem?

Thanks for your help.

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http://www.html5gamedevs.com/topic/13952-multiple-problems-using-videotexture/#entry79934 might apply.  Your plane might be exporting from Max... without UV's... and dynamicTextures NEED UV's.  :)  

 

It might be as simple as putting a temporary diffuseTexture on the plane before exporting.  Maybe easier, there might be a "generate UVs" choice in Max, somewhere. Good luck!

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Hi wingut,

Thanks for your response.

I will try to find the choice generate UVs in 3ds Max ;-) because it's a model done by an other person and my knowledge of 3ds Max function is very poor...

I'am just in charge to animate an existing model...

I hope that Google will help me ;-)

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Hi,

I tried to had UVs to my object, but the result is the same... And I'am not sure to have choosen the good option in 3ds Max...

Is it possible to had UVs to my plane directly from my babylon script ?

Regards,

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