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Sprite Scaling


blameMike
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Is there a way in Phaser to smoothly scale all my sprites so they're 2 or even 3 times as large as the art? Flixel has something built in for this and I can't really seem to make it happen with Phaser. My graphics are pixel art style so perfect scaling would be lovely. I tried just setting the scale.x and y on a sprite and it's kind of blurry. Any insight would be great. Thanks in advance!

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