blameMike Posted May 15, 2015 Share Posted May 15, 2015 Is there a way in Phaser to smoothly scale all my sprites so they're 2 or even 3 times as large as the art? Flixel has something built in for this and I can't really seem to make it happen with Phaser. My graphics are pixel art style so perfect scaling would be lovely. I tried just setting the scale.x and y on a sprite and it's kind of blurry. Any insight would be great. Thanks in advance! Link to comment Share on other sites More sharing options...
drhayes Posted May 19, 2015 Share Posted May 19, 2015 Here's how I do it. I end up specifically not using WebGL (no bilinear filtering) and using a second canvas for scaling. Link to comment Share on other sites More sharing options...
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