v3rtik4l Posted May 17, 2015 Share Posted May 17, 2015 Hello. I am doing a demo with oimo physics on babylon and when I try to read the documentation or see the examples on their website it seems quite difficult to understand them. I mean.. I know how to apply physics and all that stuff but not how to make joints or how to implement their demos on babylon.Can anyone help me with that? Thank you in advance. Regards.John Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted May 17, 2015 Share Posted May 17, 2015 @Davrous wrote an excellent article : http://blogs.msdn.com/b/davrous/archive/2014/11/18/understanding-collisions-amp-physics-by-building-a-cool-webgl-babylon-js-demo-with-oimo-js.aspx Quote Link to comment Share on other sites More sharing options...
Temechon Posted May 17, 2015 Share Posted May 17, 2015 You can try this too: http://pixelcodr.com/tutos/physics/physics.html for basics.Special type of joints can be applied with a createLink in Babylon, and the 'options' attribute: https://github.com/BabylonJS/Babylon.js/blob/master/Babylon/Physics/Plugins/babylon.oimoJSPlugin.ts#L286 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 17, 2015 Share Posted May 17, 2015 @Temechon: you should do a doc for this! Quote Link to comment Share on other sites More sharing options...
v3rtik4l Posted May 17, 2015 Author Share Posted May 17, 2015 @Davrous wrote an excellent article : http://blogs.msdn.com/b/davrous/archive/2014/11/18/understanding-collisions-amp-physics-by-building-a-cool-webgl-babylon-js-demo-with-oimo-js.aspx I already did that tutorial and I have some physics on my scene, but the problem is when I try to follow the examples of oimo.js I don't know how to implement them in babylon. The documentation is not really good and is only some bits of comments. You can try this too: http://pixelcodr.com/tutos/physics/physics.html for basics.Special type of joints can be applied with a createLink in Babylon, and the 'options' attribute: https://github.com/BabylonJS/Babylon.js/blob/master/Babylon/Physics/Plugins/babylon.oimoJSPlugin.ts#L286 I'll try to look the documentation and have a physics body with joint or kind of a bridge working for my demo. Thanks for the link. I'll let you know how's going. @Temechon: you should do a doc for this! That would be really helpful! for people like me just starting to using webgl and babylon. Quote Link to comment Share on other sites More sharing options...
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