fenomas Posted May 18, 2015 Share Posted May 18, 2015 Hi, Just in case anyone else finds this useful:https://github.com/andyhall/babylon-atlas-sprite A container class that takes a texture atlas (JSON format), creates a plane mesh, and handles the messy job of texturing that mesh with any given sprite out of the atlas. Note: this uses a regular plane mesh internally, so it doesn't have any of the advantages or drawbacks of babylon "Sprite" objects. dbawel and jerome 2 Quote Link to comment Share on other sites More sharing options...
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