Jump to content

Phaser pan audio


J4G
 Share

Recommended Posts

Is there any way to use Phaser's built-in sound management to "position" sounds within stereo channels or even 5.1 if possible? I know WebAudio supports it, but I don't see anything like that in Phaser's documentation.

Link to comment
Share on other sites

  • 4 months later...

I had this question, too, and it went unanswered. My best guess is that if you know the game is using WebAudio you can use the externalNode property on Phaser.Sound to hook up to a PannerNode yourself. It doesn't look like Phaser supports this out of the box beyond exposing the externalNode property; i.e. there's no "pan" property.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...