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pop sprite to top


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I would like to pop a sprite to the top of the drawing stack (I'm create a new level but want to hold onto the existing player instance which will eventually animate during the level transition effect, currently the 2nd level is drawing over the player).


As far as I can tell renderOrderID dictates the drawing order... but I hacked in something which sets player.renderOrderID to game.world.currentRenderOrderID++ and that's not doing it.


Does anyone have a good solution (while I dig through the source some more)?


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