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Cylindrical world, where to start?


jdarling
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Let me start by saying I do a lot of Node.js backend work but not much in browser web development any more.  So I'm really rusty and have no clue if I'm biting off more than I can chew.

 

Looking to build a small(ish) "world" that is basically a wrapped cylinder and a very basic height map that the user can walk over.  Want the horizon to fall off about 2/3rds the way up the screen and the rest to fill in with the player in the middle of the visible land mass.

 

Any pointers on where to start?  I looked around but didn't see anything that even remotely resembled this in Pixi examples I could find on the web.

 

Thanks,

 - Jeremy

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I thought Pixi also supported 3D through WebGL, was I wrong?

 

Yes, pixi is a 2D api. You can (and we do) do GPU accelerated 2D applications.

 

We have a plugin coming called pixi-flip that adds some 3D projection stuff, but it still isn't going to be Three.js or anything.

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