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Endless Runner like Runfield


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I am passing tileScript in drawImage function on CanvasRenderingContext2D, 


gameplay - endless runner game like runfield, i am generating the track via tileScript and autoscrolling, i am passing tileScript object into the drawImage function to get sin-cos wave like effect (get the effect of up / down hill curves). 


but not getting the desired result..




any better way to do it ?

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