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Found 21 results

  1. Hi All I've been working on a top down endless runner , where the player jumps from one platform to another and should not leave the screen. How to make a platform move horizontally I'm spawning platforms and adding x and y velocity its working but is it a right of doing it ? if not how to make it look better this.initX = this.x; this.body.velocity.y = -200; platform.prototype.update = function () { if (this.moving) { if (this.x > (this.initX + this.wi
  2. I think I will use time loop event and some rndX but i confused how to implement it to my code. I want the rock sticky on the platform so i use phaser arcade mode I want to make it but have no idea. Can anyone help me? Any help will be appreciate
  3. Hello! I’d like to announce the open beta release of Lumi’s Journey! This is HartBloom Studios’ first game. Lumi's Jouney is built in Construct 2 and uses Cocoon.io for compiling. Endless gameplay, 2D styling, and attempting to beat your friends’ high score is something I grew up with, so that’s what Lumi’s Journey is based around! Any critique or suggestions for gameplay, music, sound, and graphics is greatly appreciated! https://play.google.com/store/apps/details?id=com.lastlight
  4. I'm working on an endless runner than uses multiple tilemaps as segments in order to achieve a procedurally generated effect. I'm copying tile data from a buffered tilemap (not being rendered) and pasting that data to another tilemap (currently being rendered) but not all the tiles show up. I copy and paste the tiles in three separate batches. The first batch works fine. The second and third batch of tiles don't render at all, but the collision tiles still work. All the tiles are copied from the same tilemap. Attached is the relevant file. Runner.js
  5. _runner This is a Phaser.js Project full content in my repo currently this is how it looks and plays runner.js So this was, or is... a project that was supposed to be a very simple game that got out of hand. in the bad sense. anyway. It's not finished and barely working. This is the reason to this README, help! I need your help to make this happen. To check current status go to the bottom of this README. Intentions This is a Retro Arcade style game, the objective is to get a high score. 1. only one level that never ends It gets harder as the play
  6. Howdy all, I have another question. I'm making an endless runner with the method of moving the tiles to the left and assigning the player an equal and opposite velocity so that it stays in the same place. The problem is that the player doesn't stay in the same place. I've added a velocity of 0 on jump, so the problem isn't that the player is jumping forward. There are just almost imperceptible little movements (I've logged out the player.x during the course of the game and it will move back and forth 5 or 10 pixels) which sometime snowball into big issues where the player hits the left ed
  7. Hi I'm writing a endless runner with typescript+phaser. I haven't made much progress yet, right now it only generates an infinite platform and has a running player that can jump. Now its the jumping I'm having issues with... when the game starts, the bottom of the player (which is its Y anchor) is at 400, which is the top of the platform. The player runs along fine and has no issues what so ever till I jump. Once the player lands after jumping, it starts jumping up and down (a little bit, only noticeable by looking at its Y through console.log), and the collision bool (from game.phys
  8. I've recently released a non-commercial fan game called SWAT Kats - Running Kat which I've developed for swatkats.info using the Phaser game development framework. It's basically an endless runner using a subset of graphics and audio from the original game SWAT Kats - The Radical Squadron which has been released in 1995 for the Super-NES game console. It's not a remake but rather a reinterpretation having its own gameplay. The controls are kept as simple as possible such that I didn't need to implement too much platform-specific code. It has been tested on various desktops (PC and Mac), tablet
  9. Hello there. For my first Phaser game I want to create an endless runner. I want to be sure right from the start that everything I'm doing is done in the best possible way. I know there might be no straight / easy solutions, but I want to know your opinion, as my experience with Phaser is rather short (1 week). 1. Idea I'm having one big Phaser.Group called Platforms, which is called right in the main game and that group handles everything when it comes to the groups. Inside of Platforms you can spawn platform which is also a group. And that group (platform) ha
  10. Hi guys, We already posted about this game, but then it was only available as an Android version. Now it is available on the web and you can play it here: http://www.devaxgames.com/adventure-runners-game.html
  11. Hello guys. A few months ago I decided to start making html5 games. So I have been researching the best way of doing it and I decided to use Phaser for making html5 games. So after 2 months working with my teammate from high school we finally finished our first game. We would finish it in 3 weeks if we did not make graphic stuff. The game is fully made with Phaser, and we used Intel XDK for export on Android. Because of using a device aspect ratio for width and height the game is still not ready for the web, but soon it will be ready. , We still need t
  12. Is there tutorial, what is best way to make level/state change as non-portable way? I mean when level1 is completed, level2 comes direct to after level1, so it changes level without any loading or other fancy things.
  13. I've searched the Community Tutorials and I've Googled around, but I haven't been able to find a tutorial for an endless runner like Jetpack Joyride. I've seen the "Spring Ninja" tutorial but I am looking for something more complex. Specifically, I want to answer: How do I continuously load predefined tilemaps and unload them once they are off screen?Should I make the player traverse through the tilemap or make the tilemap move. Thank you for reading and helping. =)
  14. I'm looking for beta testers for my game called Catventures. Catventures is an endless runner game for the kids: "You are a cute kitty in amazing adventure away from home. When running in a field, kitty is catching up the butterflies and avoiding non-friendly dogs and other traps. Game control is easy, just touch the screen to jump: longer you touch, higher the cat jumps! There are hidden games in a game: catch a star or fish to play! How far you can run?" From beta testers I would like to receive feedback about bugs (there are bugs, I know some already) and the ideas how to improve the ga
  15. I am passing tileScript in drawImage function on CanvasRenderingContext2D, gameplay - endless runner game like runfield, i am generating the track via tileScript and autoscrolling, i am passing tileScript object into the drawImage function to get sin-cos wave like effect (get the effect of up / down hill curves). but not getting the desired result.. http://www.creativeaddiction.co.uk/_site/view_full.html?d=display&f=bitmapdata+wobble.js&t=bitmapdata%20wobble any better way to do it ?
  16. Hi! I m working on a phaser project. I am not able to find a particular thing I m looking for. I m using tileScript to load a bg image repeatedly and autoscrolling. The game is endless runner I want the image to form the trail as per sine wave or random curves - up and down. So i might hav to use random Interpolations (beizer and others) to generate random curves. Unable to find anything relevant regards to forming the Image with curves (displaying tileScript with curves). i have looked at the sine wave filter. not getting the right output..output has to be like this - https://developer.cd
  17. i just finished a follow-up game of "cool cows on ice" and want to present it to you. this game is an endless runner/slider with playservices integration. achievements and a leaderboard are providing a little bit of additional motivation i reused all the graphics form my former game. that way i could finish my idea really fast. i hope you like it (and if so i would be happy to see some (positive ) reviews ) here is the cheatsheet: here is the promo video: and here the link to the playstore: https://play.google.com/store/apps/details?id=clumsy.cow
  18. Hi! I just published my first game, Hopsop, on Google Play: https://play.google.com/store/apps/details?id=se.carljohanelger.hopsop Hopsop is an endless runner type game. It's easy to learn but difficult to master. Control Hopsop by tapping and dragging to aim, then release your finger to perform a jump. Pick as much tree fruit as you can while you climb upwards. If you pick enough, you will unlock new playable characters. Be fast, and be precise – because if you fall you will have to start all over again. It's built in HTML5/javascript using the Phaser framework and packaged with Cordova/
  19. Getting a step closer to completing my game with some basic features and similarities to "Jetpack Joyride" Using 480x320 Aspect Ratio
  20. I've wanted to build an endless runner game forever now. I finally got around to making it and here it is. Its called Red Pants! Run! You're an 8-pixel red-pants-wearing-adventurer and you need to collect as many gold coins as you can without falling off the trippy ledges. Just press 'X' to jump. Avoid enemies as they will make you drop almost all your gold! You can play the game here - http://gamedolph.in/?p=292
  21. Hi, I usually don’t post about agency work, but we recently launched a game called “Pilot School” that I wanted to share. Launch Pilot School The game is a simple endless runner (flyer?). It was build around EaselJS and uses Box2D for the physics. It is also Web-App capable and switches to a “low-res” version if the display width is smaller than 960px. Enjoy, and let me know if you like it or not. Cheers, David
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