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[Tutorial] Permanently saving extremely large game worlds in Phaser


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I wrote a tutorial for saving extremely large HTML5 canvases in Phaser. It might be worth a read through if you have plans to save your game world to a file, even if you don't face some of the same complications I did.


For me the biggest complications were:

* saving parts of the canvas that weren't currently being rendered in the camera view

* saving large Phaser.Images that had been modified and couldn't be regenerated with only their x/y coordinates



Check it out!


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