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Found 2 results

  1. Hello, I'm making a browser game where the only saving is done to localstorage with JSON data. I've seen some odd behaviour and wondered whether locastorage is actually reliable enough for save data and whether its worth putting in a backup / saving somewhere else too just in case? All opinions welcome.
  2. I wrote a tutorial for saving extremely large HTML5 canvases in Phaser. It might be worth a read through if you have plans to save your game world to a file, even if you don't face some of the same complications I did. For me the biggest complications were: * saving parts of the canvas that weren't currently being rendered in the camera view * saving large Phaser.Images that had been modified and couldn't be regenerated with only their x/y coordinates Check it out!