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Move to pointer issue


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I'm using this simple function

game.physics.arcade.moveToPointer(object, 100);

to move an object around the screen. The issue is that the object is a long rectangle (800px width 20px height). When it moves to the pointer it always centers at the position x:0, y:0, however I want to center the ponter in the middle of my object which is x: object.width/2 and y: object.height/2. How can I achieve this?

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