Euden Posted May 29, 2015 Share Posted May 29, 2015 I've been trying to reduce the amount of sprites I use in game for performance considerations by using generateTexture for sprites however when I try to run my game in the android stock browser (on a samsung galaxy S3) nothing appears after setting up sprites to use generatedTextures :/ Any ideas? here's an example:var sprite1 = new PIXI.Sprite();var sprite2 = new PIXI.Sprite();var sprite3 = new PIXI.Sprite();sprite1.setTexture('/textures/layer1.png');sprite2.setTexture('/textures/layer2.png');sprite.1.addChild(sprite2);var texture = sprite1.generateTexture();sprite3.setTexture(texture);container.addChild(sprite3);Imagine the the container is a pixi.displayobjectcontainer attached to the stage. Theoretically the stage should now show a single sprite with the combined texture of 1 & 2. But nothing shows. Quote Link to comment Share on other sites More sharing options...
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