JCPalmer Posted June 2, 2015 Share Posted June 2, 2015 I see it documented inside the Blender API documentation that camera.data.angle has a range of 0.00640536 - 3.01675. I have experimentally determined while these can be violated in BJS, at very close to those settings strange things happen. Negative numbers cause the scene to be shown from the reverse side. Has anyone ever seen a good description of what FOV is? Also perplexing is Blender always has a value of 0.8576 for camera.data.angle. I see no UI to change it, directly at least. The API doc says default is 0, not 0.8576. Is there a formula where FOV can be set, based on something else? Any info, links would helpful. Thanks, Jeff Quote Link to comment Share on other sites More sharing options...
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