jonl Posted June 4, 2015 Share Posted June 4, 2015 Can you dynamically modify the `update` function after the phaser game has been loaded without restarting the game? i.e., I want to modify the update function at in run time. Thanks! Link to comment Share on other sites More sharing options...
rich Posted June 4, 2015 Share Posted June 4, 2015 Technically yes, it could be replaced at any time - however I'd be extremely cautious of a set-up which required this. What is the actual use-case for needing this? that can't be solved by breaking your game up into states? Link to comment Share on other sites More sharing options...
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