Denton Posted June 5, 2015 Share Posted June 5, 2015 Hi,it seems that all mouse events don't work in IE 11/10. First I thought it was a bug in my code, but I also tried the official example and even there it doesn't work http://phaser.io/examples/v2/input/follow-mouse. It only works if I switch to IE 9. Any idea how to fix this? Thanks. Link to comment Share on other sites More sharing options...
rich Posted June 5, 2015 Share Posted June 5, 2015 Yes, there is no mousePointer in IE10/11, it's MSPointer. Or just use "game.input.activePointer" which will normalise it all for you, so you don't have to worry about it. Link to comment Share on other sites More sharing options...
Tom Atom Posted June 6, 2015 Share Posted June 6, 2015 Hi, I had similar problems with IE on target device (Lumia). FInally, I found I had to change line in index.html template file from:<meta http-equiv="X-UA-Compatible" content="chrome=1, IE=9">to<meta http-equiv="X-UA-Compatible" content="chrome=1, IE=Edge"> Look at my question here: http://www.html5gamedevs.com/topic/13015-windows-phone-swipe-problem/ Update: uh, sorry, different issue from yours... Link to comment Share on other sites More sharing options...
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