Testouille Posted June 7, 2015 Share Posted June 7, 2015 Hello guys,I just wanted to know what's the best way to check with 100% accuracy for collisions in ThreeJS ?I'm new, but I'm not afraid of long formulas or bad documented code. As I found nothing, I was wondering about implementing sphere-sphere collisions (easy), then sphere-face collisions (I can do sphere-plane collisions easily, don't know about sphere-face), and finally then face-face collisions (I can do plane-plane collisions easily, don't know about face-face).A little optimisation would be to check only collisions with faces which normals are opposed. But coding all of this takes time, so I was wondering if someone already made such a thing. (And I think so, else, it would be very disturbing) Thanks for your answers ! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.