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how to do emitter particles collide with static object


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I got something like this, and it doesn't work.

this.emitter.gravity = 1200;
this.emitter.minParticleSpeed.set(-200, -200);
this.emitter.maxParticleSpeed.set(600, 600);
this.blow = false;

this.physics.arcade.collide(this.emitter, this.platform);
//this.platform.body.immovable = true;
this.platform.body.allowGravity = false;


any idea how to make it collide with the platform?

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