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Get sprite from cache with textureatlases


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I just started implementing textureatlases into my project, which is working perfectly for the most part.

However, in some places in my project I use game.cache.getImage, which doesn't work anymore.


An old game.add.sprite(x,y,key) has simply turned into game.add.sprite(x,y,atlas,key), but there is no game.cache.getImage(atlas,key).


I need to get the image from cache because I use it as a mask, and it doesn't need to be added to the game.


I fixed my problem now by simply using game.add.image, and then destroying the image after using it, but that is not an optimal solution.


Is there a way to get this to work?

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