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Move rotating rect. body from (localX,localY) to (worldX,worldY)


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Is there a method that moves a rotating box2d rectangle body i.e. from it's local (7,10) to world (100,100) coordinates that suggests the box2d physics?


    var arm = new Phaser.Physics.Box2D.Body(this.game, null, 10, 220, 2);
    arm.setRectangle(15, 60, 0, 0, 0);
With bests Bjoern
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