Zackorz Posted June 19, 2015 Share Posted June 19, 2015 Hello Guys, i want to create a 2D browsergame with phaser. It should run on PC, Android, and Apple Devices. I already programmed this game in Unity, but "Chrome" revoked the supprot for "Unity Player." I could export my game with WebGl Technology, but many users of older graphic cards or drivers cant make use of this technology. Ideally i want to work with a graphic editor for placing my sprites, what would be the best to use (i heard so rumors of "Mighty Editor?" ) ? What framework to render the files would be the best for my purpose? And last question: How does WebGl technology in "Phaser" works? I want anybody to be able to play my game, also people who cant use "WebGl" technology. Link to comment Share on other sites More sharing options...
Skeptron Posted June 23, 2015 Share Posted June 23, 2015 When you code your game using Phaser, you don't write any specific code for WebGL or Canvas. This is handled by the framework : it will try to force WebGL if possible, but then fallback on Canvas if not possible. So your code is theoretically compatible for all platforms. MightyEditor is indeed a quite advanced UI editor. Here is the link to the form if you haven't found it already : http://www.html5gamedevs.com/forum/26-mightyeditor/ The editor itself : http://mightyeditor.mightyfingers.com/ Link to comment Share on other sites More sharing options...
Zackorz Posted June 23, 2015 Author Share Posted June 23, 2015 Thank you :-) Link to comment Share on other sites More sharing options...
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