jvalen Posted June 23, 2015 Report Share Posted June 23, 2015 Hi there, I have a 4x5(colums x rows) spritesheet. Each of this rows contains different animations applied to the same Sprite object, i.e:this.load.spritesheet('body', 'assets/sprites/body.png', 80, 80);this.character = new Character(this.game, x, y, 'body');//Character classvar Character = function(game, x, y, spriteName) {Phaser.Sprite.call(this, game, x, y, spriteName);...The Character class constructor create the default animations:this.animations.add('walk', [0,1,2,0], 10, false);...What I'm asking is for the best way (or just a way...) to update or change eventually the animation frames of a specific animation. For example to [12, 13, 14, 12].I tried creating a new animation like:this.animations.add('walk', [12, 13, 14, 12], 10, false);but it doesn't seem to be working properly. I'm also tried to find a method to update the frame data (like animation.updateFrameData) no luck though. What do you think about it? Thanks! Quote Link to comment Share on other sites More sharing options...
lucidmoon Posted June 24, 2015 Report Share Posted June 24, 2015 why bother updating frame data? just create another animations, 'walk_2'... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.