dsman Posted June 26, 2015 Share Posted June 26, 2015 I have computed minWorld and maxWorld of BoundingBox of multiple meshes combined . As if those multiple meshes were one single mesh. Now I wanted display this new BoundingBox in the scene. Is there any way to do this? Or only way is to generate vertexdata of 36 vertices (required for box/cube) and then generate mesh from vertex data ? Quote Link to comment Share on other sites More sharing options...
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