Jump to content

No canvas/webGL in mobile


rpushin
 Share

Recommended Posts

Good day, I'm experimenting with Phaser, trying to add circle primitives to arcade engine.

The problem is my current code works fine in desktop yet it produces nothing for my mobile browsers(window Phone and UC browser for windows phone)

even in canvas mode I'm just getting tetst list but no graphics

Test grounds are here: http://kirovreporting.ru/theGame/

 

To keep number of topics low, iwould like to also ask here these questions:

1) How to completelly override default collide() behaviour(i.e. even when I provide specific function to call on collide, Phaser still does his work, like changing velocities, etc)

2) I was trying to make bubbles constantly change colors through iterating all the hex numbers in tint - yet this produces mostly black bubbles - is there any way to change sprite over time from, say green to yellow, passing all colors inbetween?

 

Link to comment
Share on other sites

Hah! Finally found, what caused the crash.

The problem lies with

 

var dosmth = function(arg = 'defaultarg'){}

 

while desktop browsers do just fine with this idiom, WP8 was unable to make sense of it.

 

The additional question 1) still stands though.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...