Langerz82 Posted July 8, 2015 Share Posted July 8, 2015 I'm a newbie so Im still learning the API. The sprite is changing to the first animation but it is not animating. What I need is the sprite kill() to occur preferably before the animation occurs and then for it to play. My code that has the problems is: // For each opponent. groupOpponents2.forEachAlive(function(opponent) { // Check if Enemies Dead. if (opponent.alpha <= 0.5) { // Clean up memory and kill off. allCars.splice(opponent.isIndex,1); //opponent.kill(); opponent.loadTexture('carExplode'); var explosion = opponent.animations.add('explode',[1,2,3,4,5,6,7,8,9,10], 12, true, true); opponent.animations.play('explode', 12, false, true); opponent.body.damping = 1; } }, this);What an I doing wrong guys this is driving me insane loooool. Link to comment Share on other sites More sharing options...
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