ditikos Posted July 10, 2015 Share Posted July 10, 2015 Hi, I am trying to layout some tiles in a tiled map and load them into phaser (2.3.0).I've tried some tilemaps from opengameart which are layed out in columns of 5-6 tiles per row. In this example, the map.setCollisionBetween(x,y) was not working (I had my main char passing like air), even using game.physics.arcade.collide(player, layer); I then created a simple map of one row with 6 tiles and set map.setCollisionBetween(1,6); and it worked. Now I want to show the Object Layer 1 of tiled. I am using the same tilemap for blocks and objects. I've added the following things in the create() function (after loading the tilesetImage / setCollisionBetween): ladders = game.add.group(); // new sprite group of objectsmap.createFromObjects('Object Layer 1',4,'objects',0,true,false,ladders); // map points to Tilemap objec, ladders is a group // Draw tile layerlayer = map.createLayer('Tile Layer 1');layer.resizeWorld(); Even though it should have been the third tile, it shows the first tile as an object. Is there any example relative to what I am trying to do? Link to comment Share on other sites More sharing options...
Recommended Posts