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Blender exported 3d character missing skeleton after ImportMesh


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I've exported from blender(2.74) a 3d model that includes animation.


The model & animation is a simple character


In blender the models works fine, and animates as expected




I then export the model from blender to babylon (using io_export_babylon.py)


I load into a babylon scene by following "Loading bones" from 



BABYLON.SceneLoader.ImportMesh(meshToLoad, loadDir, sceneFileName, scene, MeshLoaded);




MeshLoaded() has debug so I can review what's loaded 


function MeshLoaded(newMeshes, particleSystems, skeletons)
console.log("meshes loaded : " + newMeshes.length);
console.log("skeletons loaded : " + skeletons.length);


but there seems to be no skeleton loaded by import mesh




in simplefigure_weighted.zip is the .blend file and the .babylon file


please any suggestions on how to get access to the skeleton so I can then invoke beginAnimation !






p.s. additional info


The version of the babylon export script (io_export_babylon.py) I downloaded from github on 04/07/2015

I export to babylon successfully, the export log file see simplefigure_weighted.log.txt


I'm using the latest babylon i.e.

<script src="http://www.babylonjs.com/babylon.js"></script> )


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