ozRocker Posted July 16, 2015 Share Posted July 16, 2015 I've been using the Unity exporter and its awesome! Makes my life a lot easier Something I'm struggling with at the moment is referring to my game objects in Babylon.js. I have some cubes in Unity which I have assigned different names to, however the exporter doesn't use those names, but uses the name of the base mesh, which is "Cube". Unfortunately that means every single cube (as well as all primitive shapes) have the same name. Assigning a tag to them in Unity doesn't help since tags don't get exported with the object. The only way I can refer to these different cubes is by searching the resulting .babylon file to look for all the cubes and get their IDs. I have to do this every time I export since those IDs change. Does anyone know of an easier way I can refer to my different cubes, or a way I can get the exporter to use game object name instead of mesh name? Quote Link to comment Share on other sites More sharing options...
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