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  1. oonDookStudio's first 3D Game is on final steps! This is a Hyper-Casual Puzzle game and the idea of the game is taken from an airport and the passengers. We need your suggestions for the Name of our game. This is our First 3D game and we haven't released the game yet. We would be so happy to know your ideas about it! Reply your ideas on this post! Untitled_Project.mp4 Untitled_Project.mp4
  2. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  3. Special Effect are a UK charity who put fun and inclusion back into the lives of people with physical disabilities, by helping them to play video games! https://www.specialeffect.org.uk I added some new games today to this free website Eyegazegames.com , they are all primarily designed for use with eye gaze controllers and switch access, but also good with just a mouse! Tweet! For more info visit the Special Effect Website and check out their events to support their amazing work.
  4. Hello friends! I am extremely new to the HTML5 game dev scene and I would love a little bit of extra guidance. I've tried to google my way through but it's hard to research something that you're.. not even sure what you're researching? So far I've successfully created my 2D game in Unity and now I'm trying to figure out how to get it from Unity onto a website for testing. I built it as an WebGL and tried uploading the .zip to WordPress using this plugin here. I followed the very short tutorial but I got a 404 error within my site when I attempted to test play. I assume this is because Wo
  5. Available Now! Over 90 items in one huge bundle (Character Sprite, GUI, Game Kit, Platformer) 2D Game Art Bundle – 2017 New Year Bundle Items that noted “Sold by Tokegameart” presented in one huge bundle “2D Game Art Bundle – 2017 New Year Bundle” Over 90 items are included. Character Sprite Alien Boss Sprite Android Boss Big Hands Robot Bob The Caveman Brock From The Metro Squad Castle Guard Sprite Chibi Knight 01 (The White Bull) Chibi Knight 02 (The Roman Knight) Chibi Knight 03 (The Golden Helmet)
  6. Hello! My name is Brian and I'm the Developer Community Manager with Legends of Learning. Legends of Learning is a EdGame platform looking for HTML5, Unity or Construct 2 developers to build 500 short (5-25 minute) Math games. Payout ranges from $1000 - $50000 per game depending on performance. To date, $4 Million has been paid and 1000+ games have been built. Sprint open now with slots on first come - first serve basis. Average of $4000 per game. Creative control left entirely to the developer! To learn more about the company and opportunity and to submit your information, navi
  7. Hello ! This is Run Heroes ONLINE. Currently simple gameplay and single map only. There is no real multiplayer now. But, we are working on it. Made with Unity + PlayMaker. This game created without Writing Single Line of Code 😎 Play Here : https://runheroes.online/
  8. Hi All! This is my first post here as I try to step into the HTML5 game development world You can play my first web game here: https://ruim.itch.io/blockspin In the game you control a shape made of blocks that is falling and has to pass through holes. You drag to rotate and avoid collision. The game was originally made for the hyper-casual mobile market and has over 220000 downloads on iOS. I'm currently submitting the game to publishers to see if anyone is interested. If anyone has any tips on that I'd really appreciate. Thanks Rui
  9. Tiles in Between is a 2D puzzle platformer where you have to rearrange the tiles and make a path to the princess. The game is made in Unity for WebGL, and currently is posted on Kongregate. Play it here: https://www.kongregate.com/games/soetsutakiwasa/tiles-in-between
  10. Hello game devs I have a quick question, any help would be greatly appreciated. I am switching over from designing and building the front end of websites to building games. What are the currently the best books/sites or resources to learn mobile game development. I have already designed a game, and I want to learn how to code it and hopefully publish it on the IOS and Android stores sometime this year. Thanks for checking out this post and please let me know.
  11. Hi Everyone, I've just pushed the latest version of the IGX SDK to Github. This version supports deployment of web and Facebook Instant Games to Android and iOS via Unity. Features include: Adverts via Unity Ads (Admob is work in progress) In-app purchasing Social login via Game Centre and Google Play Games Leaderboards via Game Centre and Google Play Games Native sharing Analytics via Unity Open external URL's File uploads Localisation support IGX SDK is also cross portal with support for: Facebook Instant Games Kongre
  12. We are a small up-and-coming games studio based in East Anglia, UK, with several games that are ready to be pushed into final production ready for use in the betting and casino industry. We are looking for a freelancer, preferably with experience in the casino or gambling industry, to help us take a demo we have already built in Unity and port it over to HTML5. We will also require the finished game to be plugged into a number of different casino and betting networks. Ideally we'd like someone UK based, but we will consider a remote candidate if they tick all the right boxes. Relevant
  13. Hey guys. Recently I started working with the Babylon Exporter in Unity to create a 3D scene. I read documentation and watch video about Terrain Builder, where says that you can use up to 12 textures to create a Terrain. But for me more than 6 not work. A black background is drawn instead of my texture. Why can it be?
  14. If there are too many similar meshes in my scene, what do I do in unity such that when I export the scene to Babylon, those meshes are instances of one of them and not remain individual meshes in Babylon? Also if there many similar meshes in my scene, which does require separate materials, what do I do in Unity such that when I export the scene to Babylon, those meshes become clones of one of them and not remain individual meshes in Babylon? @MackeyK24
  15. I have some experience with desktop gamedev with Unity and MonoGame, and only now getting onto the HTML5 train. In the past 2-3 years it seemed that Unity's WebGL support wasn't that great. Which brings me to my question, is Unity any good for HTML5 game development? Or is it still sort of experimental feature? I was kinda surprised not to see a Unity section in this forum, which kinda prompted me to ask.
  16. Take a look at where I'm going with this and let me what you think. It is basically a heavily modified Babylon Unity Exporter Demo Video Link U3D - BabylonJS Game Editor Toolkit Quick Intro Demo API Update Warning: I tried to make it shorter, i took a deep breath and spoke as fast I could but it still took about 1 hour and 20 minutes. But the technical folks who are up to it and want to see how to use and how i put together a Manage Scene Component API with a light weight 'Unity-Style' life cycle with native babylon scene hooks for 'start, update and destroy' stages.
  17. anybody knows how can i access to event such as clicking or gazing in babylon toolkit i didnt find any enough source in internet i need to teleport with gazing play animation which is opening the door s when in gaze event and i need change my cursor when i gaze or when im not im gazing event
  18. The article explaining the differences between the Unity WebGL engine port and native JavaScript implementation called Verge3D. https://www.soft8soft.com/verge3d-versus-unity-webgl/
  19. The BabylonJS Editor Toolkit is now available (Version 3.1 - Alpha) Starter Documentation Available: http://doc.babylonjs.com/resources/intro Hey guys, my latest toolkit is available for download. I still got ALOT of work to do on the documentation but the core toolkit as been submitted. The toolkit has been updated to support the latest Unity Editor : 2017.2 or greater. Known Issues/Future Features: 1... Terrain Builder A... Texture Atlas Support In the Shader. Currently glsl fract() leaves terrible edge seems. (Paging @Pryme8 and @NasimiAsl)
  20. Hi, I've tried importing the latest Unity package from: https://github.com/BabylonJS/Exporters/blob/master/Unity/EditorToolkit/Redist/Babylon Editor Toolkit.unitypackage But it doesn't compile. Errors: - Assets/Babylon/Shaders/Unity/Interface/StandardRoughnessShaderBJS.cs(272,34): error CS1501: No overload for method `TexturePropertyWithHDRColor' takes `4' arguments - Assets/Babylon/Shaders/Unity/Interface/StandardShaderBJS.cs(297,88): error CS0117: `UnityEditorInternal.InternalEditorUtility' does not contain a definition for `IsMobilePlatform' - Assets/Babylon/Shaders/Unity
  21. Hi everyone, According to colleagues experiences I know that Unity sometimes requires additoinal plugins for networking functions (access to databases, etc) and I saw that the websites made with Unity take a bit longer to load and sometimes its necessary for user to download additional stuff to be able to use 3d websites. But all I know is too superficial, can anybody give me more details of why is BJS better than Unity? Thank you all.
  22. About MGN Studios: MGN Studios is the new game development division of Freedom! Family Limited. Our mission is to create great games and technologies that actively engage and involve the YouTube community of players, bloggers, reviewers and creators. We’re setting up shop right here in beautiful Vancouver! If you want to join a start-up where you get to work remotely and build something new, and be a part of an honest & transparent leadership team with a veteran Studio Head, then MGN Studios is for you! THE ROLE: Are you up for the challenge? We are currently seeking a
  23. Lost Signal agency investigates paranormal events from all around the world. You are one of the agents who participates in the research of various artifacts. Investigate paranormal activities in this 3D game which has great action and elaborate 3D graphics! Interesting quests and creepy monsters await you! New artifacts or paranormal events in every update! Current version: 0.3 WebGL: https://wing13.itch.io/the-lost-signal-scp https://www.newgrounds.com/portal/view/708192 https://www.kongregate.com/games/Wing13/the-lost-signal-scp-0-28 Android: https://play.google.com
  24. Hi guys, I was in a talk where a guy asked to me : 'why using babylon.js to create game with webgl if now unity export a completed webgl application?' I don't know how unity exporters works, but... Do you have any opinion about it? This question blow my mind Thanks
  25. hi i use unity create a simple scene one cube,sphere and plane bake the scene then use the export toolkit get three files .babylon file .manifest file and the bake light png picture file i drag the .babylon file to the sandbox , the web page show not as in the unity i check the tutorial in http://doc.babylonjs.com/how_to/load_from_any_file_type still have no idea how can i import the babylon file and the png file make them work now i do not know how to use it can some help me? regards
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